Computer
Fight, flight, or negotiate: believable strategies for conversing under crisis
Lecture Notes in Computer Science
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Greta: an interactive expressive ECA system
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
THESPIAN: An Architecture for Interactive Pedagogical Drama
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Intelligent Agents for Training On-Board Fire Fighting
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
Using agent technology to build a real-world training application
Agents for games and simulations II
CIGA: a middleware for intelligent agents in virtual environments
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
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Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managing a crisis. In this paper, we present a goal-based dialogue system which has been applied to a navy fire-fighting incident simulation, training the commanding officer. The system enables more natural training of communication because agents utilize specialized communication goals. Communication is data-driven where the content is defined by a shared ontology of domain knowledge and tasks. The use of this ontology enables reuse of agent capabilities within the system and enables a tight coupling between the agents and the simulation.