Parameterized action representation for virtual human agents
Embodied conversational agents
Computer
The role of semantics in games and simulations
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
ION Framework --- A Simulation Environment for Worlds with Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Agents for Games and Simulations
A periphery of Pogamut: from bots to agents and back again
Agents for games and simulations II
Agents for games and simulations II
Scalable Perception for BDI-Agents Embodied in Virtual Environments
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Towards an environment interface standard for agent platforms
Annals of Mathematics and Artificial Intelligence
Towards a common framework for multimodal generation: the behavior markup language
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
From reality to mind: a cognitive middle layer of environment concepts for believable agents
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Towards a design approach for integrating BDI agents in virtual environments
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Scalable Perception for BDI-Agents Embodied in Virtual Environments
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Decoupling cognitive agents and virtual environments
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Agent communication for believable human-like interactions between virtual characters
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Visualisation on demand for agent-based simulation
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
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Building intelligent behavior in (educational) games and simulations can greatly benefit from the use of agent technology. Intelligent agents within a multi-agent system can be developed for controlling virtual characters in a simulation environment within a game engine. Coupling a multi-agent system to a game engine is not a trivial task and introduces several conceptual design issues concerning embodied agent design. In this paper we present CIGA, a middleware to facilitate this coupling tackling the design issues in a structured approach, not only for embodied agent design but also for the system as a whole.