Proceedings of the Sixth Australasian Conference on Interactive Entertainment
cOncienS: Organizational Awareness in Real-Time Strategy Games
Proceedings of the 2010 conference on Artificial Intelligence Research and Development: Proceedings of the 13th International Conference of the Catalan Association for Artificial Intelligence
Toward a Unified Catalog of Implemented Cognitive Architectures
Proceedings of the 2010 conference on Biologically Inspired Cognitive Architectures 2010: Proceedings of the First Annual Meeting of the BICA Society
Emohawk: learning virtual characters by doing
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
A periphery of Pogamut: from bots to agents and back again
Agents for games and simulations II
Building quests for online games with virtual institutions
Agents for games and simulations II
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Scalable Perception for BDI-Agents Embodied in Virtual Environments
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
Agents for games and simulations
Autonomous Agents and Multi-Agent Systems
When a couple goes together: walk along steering
MIG'11 Proceedings of the 4th international conference on Motion in Games
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
CIGA: a middleware for intelligent agents in virtual environments
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Decoupling cognitive agents and virtual environments
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Visualisation on demand for agent-based simulation
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Generating corpora of activities of daily living and towards measuring the corpora's complexity
CAVE'12 Proceedings of the First international conference on Cognitive Agents for Virtual Environments
Online behavior change detection in computer games
Expert Systems with Applications: An International Journal
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Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence of toolkits supporting development of these projects, slowing down the progress in the field. Here, we present Pogamut 3, an open source platform for rapid development of behaviour for virtual agents embodied in a 3D environment of the Unreal Tournament 2004 videogame. Pogamut 3 is designed to support research as well as educational projects. The paper also briefly touches extensions of Pogamut 3; the ACT-R integration, the emotional model ALMA integration, support for control of avatars at the level of gestures, and a toolkit for developing educational scenarios concerning orientation in urban areas. These extensions make Pogamut 3 applicable beyond the domain of computer games.