Meta-Level Architectures and Reflection
Meta-Level Architectures and Reflection
AMELI: An Agent-Based Middleware for Electronic Institutions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Agent Architectures for Intelligent Virtual Environments
IAT '07 Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology
Supporting Agent Organizations
CEEMAS '07 Proceedings of the 5th international Central and Eastern European conference on Multi-Agent Systems and Applications V
Characterizing Massively Multiplayer Online Games as Multi-Agent Systems
HAIS '08 Proceedings of the 3rd international workshop on Hybrid Artificial Intelligence Systems
MMOG based on MAS: the MMOG layer
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Virtual institutions prototype
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Agents for Games and Simulations
The MMOG Layer: MMOG Based on MAS
Agents for Games and Simulations
Engineering open environments with electronic institutions
Engineering Applications of Artificial Intelligence
Narrowing the gap between humans and agents in e-commerce: 3D electronic institutions
EC-Web'05 Proceedings of the 6th international conference on E-Commerce and Web Technologies
Massively multiplayer online games developed with agents
Transactions on Edutainment VII
Execution infrastructure for normative virtual environments
Engineering Applications of Artificial Intelligence
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This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or non-linear manner.