Building quests for online games with virtual institutions

  • Authors:
  • Gustavo Aranda;Tomas Trescak;Marc Esteva;Carlos Carrascosa

  • Affiliations:
  • Universidad Politécnica de Valencia, Departamento de Sistemas Informáticos y Computación, Valencia, Spain;Artificial Intelligence Research Institute, Spanish Scientific Research Council, Campus Universitat Autonoma de Barcelona, Catalonia, Spain;Artificial Intelligence Research Institute, Spanish Scientific Research Council, Campus Universitat Autonoma de Barcelona, Catalonia, Spain;Universidad Politécnica de Valencia, Departamento de Sistemas Informáticos y Computación, Valencia, Spain

  • Venue:
  • Agents for games and simulations II
  • Year:
  • 2011

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Abstract

This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or non-linear manner.