On the Formal Specifications of Electronic Institutions
Agent Mediated Electronic Commerce, The European AgentLink Perspective.
Review: Intelligent Agents for Computer Games
CG '00 Revised Papers from the Second International Conference on Computers and Games
Developing multiagent systems: The Gaia methodology
ACM Transactions on Software Engineering and Methodology (TOSEM)
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Agent Architectures for Intelligent Virtual Environments
IAT '07 Proceedings of the 2007 IEEE/WIC/ACM International Conference on Intelligent Agent Technology
Supporting Agent Organizations
CEEMAS '07 Proceedings of the 5th international Central and Eastern European conference on Multi-Agent Systems and Applications V
Narrowing the gap between humans and agents in e-commerce: 3D electronic institutions
EC-Web'05 Proceedings of the 6th international conference on E-Commerce and Web Technologies
Building quests for online games with virtual institutions
Agents for games and simulations II
Massively multiplayer online games developed with agents
Transactions on Edutainment VII
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The number of players of Massively Multiplayer Online Games is increasing quite fast, and the mechanics of these virtual worlds are getting more and more complex. Due to the eminently distributed nature of these games and their growing necessity of modern AI techniques, it is time to introduce design methods that take advantage of the power of Multi-Agent Systems in order to face the challenges of designing a modern Multiplayer Online Game. In this work, an introductory step into the characterization of Multiplayer Online Games as Multi-Agent Systems is presented. It is based on using mechanisms and concepts derived from the agent theory, like Electronic Institutions and Agent Organizations, as foundations for building the game system and the virtual environments.