Characterizing Massively Multiplayer Online Games as Multi-Agent Systems

  • Authors:
  • G. Aranda;C. Carrascosa;Vicente Botti

  • Affiliations:
  • GTI-IA, DSIC, Universidad Politécnica de Valencia., Valencia, Spain 46022;GTI-IA, DSIC, Universidad Politécnica de Valencia., Valencia, Spain 46022;GTI-IA, DSIC, Universidad Politécnica de Valencia., Valencia, Spain 46022

  • Venue:
  • HAIS '08 Proceedings of the 3rd international workshop on Hybrid Artificial Intelligence Systems
  • Year:
  • 2008

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Abstract

The number of players of Massively Multiplayer Online Games is increasing quite fast, and the mechanics of these virtual worlds are getting more and more complex. Due to the eminently distributed nature of these games and their growing necessity of modern AI techniques, it is time to introduce design methods that take advantage of the power of Multi-Agent Systems in order to face the challenges of designing a modern Multiplayer Online Game. In this work, an introductory step into the characterization of Multiplayer Online Games as Multi-Agent Systems is presented. It is based on using mechanisms and concepts derived from the agent theory, like Electronic Institutions and Agent Organizations, as foundations for building the game system and the virtual environments.