Massively multiplayer online games developed with agents

  • Authors:
  • Gustavo Aranda;Tomas Trescak;Marc Esteva;Inmaculada Rodriguez;Carlos Carrascosa

  • Affiliations:
  • Universitat Polit'ecnica de Valencia, DSIC, Camino de Vera sn 46022 Valencia, Spain;Artificial Intelligence Research Institute (IIIA), Spanish National Research Council (CSIC), Campus Universitat Autonoma de Barcelona, Bellaterra, Catalonia, Spain;Artificial Intelligence Research Institute (IIIA), Spanish National Research Council (CSIC), Campus Universitat Autonoma de Barcelona, Bellaterra, Catalonia, Spain;Applied Mathematics Department, UB, Barcelona, Spain;Universitat Polit'ecnica de Valencia, DSIC, Camino de Vera sn 46022 Valencia, Spain

  • Venue:
  • Transactions on Edutainment VII
  • Year:
  • 2012

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Abstract

Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge number of players experiencing together the same virtual world. MMOGs are an important focus of research, not only because they are economically attractive, but also because a MMOG involves many technologies (3D graphics, networking, AI) and a large amount of data that is generated by the interactions of many individuals in an inherently distributed scenario, forming a complex problem. Previous work in this line of research introduced the architecture called the "Massively Multiplayer Online Games based on Multi-Agent Systems", an effort to develop a system to design, and later deploy, MMOGs using agent technologies. In this paper, we present the model and method behind this architecture, paying special attention to the definition and design of the "Game Zones", the representation of the virtual environment. Also, we detail the components and steps to follow in the design of MMOGs based on organizations.