Emerging Trends in Virtual Heritage
IEEE MultiMedia
Binary and Multivariate Stochastic Models of Consensus Formation
Computing in Science and Engineering
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Lessons from research on interaction with virtual environments
Journal of Network and Computer Applications
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
A socio-cultural model based on empirical data of cultural and social relationships
Culture and computing
Get involved in an interactive virtual tour of brest harbour: follow the guide and participate
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Flocking techniques to naturally support navigation in large and open virtual worlds
Engineering Applications of Artificial Intelligence
Massively multiplayer online games developed with agents
Transactions on Edutainment VII
Agent-Based Virtual Humans in Co-Space: An Evaluative Study
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 02
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Many researchers associate a culture with some form of knowledge; other scholars stress the importance of the environment inhabited by the knowledge carriers; while archaeologists learn about cultures through the objects produced in the environment as a result of utilizing this knowledge. In our work we propose a model of virtual culture that preserves the environment, objects and knowledge associated with a certain culture in a 3D Virtual World. We highlight the significance of virtual agents in our model as, on the one hand, being the knowledge carriers and, on the other hand, being an important element establishing the connection between the environment, objects and knowledge. For testing the resulting model we have developed a research prototype simulating the culture of the ancient City of Uruk 3000 B. C. (one of the first human-built cities on Earth) within a Virtual World of Second Life.