ISLANDER: an electronic institutions editor
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
AMELI: An Agent-Based Middleware for Electronic Institutions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
From graphs to Euclidean virtual worlds: visualization of 3D electronic institutions
ACSC '07 Proceedings of the thirtieth Australasian conference on Computer science - Volume 62
A methodology for 3D electronic institutions
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Populating ancient pompeii with crowds of virtual romans
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Execution infrastructure for normative virtual environments
Engineering Applications of Artificial Intelligence
The city of uruk: teaching ancient history in a virtual world
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of historically significant sites and ancient artifacts. Recreating the way of life of ancient people is only considered by some researchers, who employ crowd simulation for this task. Existing crowd simulation algorithms are not suitable for modeling complex individual behaviors and role dependent agent interactions with other participants in the Virtual World. To address this problem we suggest treating 3D Virtual Worlds as Normative Multiagent Systems and propose the Virtual Institutions Methodology to be used for design and deployment of Virtual Worlds that require complex interactions involving both humans and autonomous agents. To highlight the usefulness of this approach we illustrate how Virtual Institutions are employed in the development of the Uruk prototype, which integrates 3D Virtual Worlds and Artificial Intelligence in the domain of cultural heritage.