Arboricity and subgraph listing algorithms
SIAM Journal on Computing
Efficient algorithms for finding maximum matching in graphs
ACM Computing Surveys (CSUR)
ACM Transactions on Information Systems (TOIS) - Special issue: selected papers from the conference on office information systems
On floorplans of planar graphs
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Efficient algorithms for Petersen's matching theorem
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
ISLANDER: an electronic institutions editor
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Edge dominating and hypomatchable sets
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Two Algorithms for Finding Rectangular Duals of Planar Graphs
WG '93 Proceedings of the 19th International Workshop on Graph-Theoretic Concepts in Computer Science
DAC '84 Proceedings of the 21st Design Automation Conference
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Mapping Information onto 3D Virtual Worlds
IV '00 Proceedings of the International Conference on Information Visualisation
Matching: a well-solved class of integer linear programs
Combinatorial optimization - Eureka, you shrink!
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Narrowing the gap between humans and agents in e-commerce: 3D electronic institutions
EC-Web'05 Proceedings of the 6th international conference on E-Commerce and Web Technologies
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
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In this paper we propose an algorithm for automatic transformation of a graph into a 3D Virtual World and its Euclidean map, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is general enough to be used for automatic generation of 3D Virtual Worlds representation of any planar graph, however, our research is particulary focused on the automatic generation of 3D Electronic Institutions from the Performative Structure graph.