Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Implementation of flying, scaling and grabbing in virtual worlds
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The challenges of 3D interaction: a CHI '94 workshop
ACM SIGCHI Bulletin
Children's use of mouse-based interfaces to control virtual travel
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Cognitive issues in virtual reality
Virtual environments and advanced interface design
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Interactive scientific visualization: An assessment of a virtual reality system
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Navigation by query in virtual worlds
Proceedings of the sixth international conference on 3D Web technology
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Designing Animal Habitats Within an Immersive VE
IEEE Computer Graphics and Applications
Effective navigation of children in virtual 3D environments
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Viewpoint adaptation during navigation based on stimuli from the virtual environment
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
International Journal of Human-Computer Studies
Modular Approach of Multimodal Integration in a Virtual Environment
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Visualization of Large Complex Datasets Using Virtual Reality
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Force-based velocity control technique in immersive V.E.
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Automatic camera path generation for graph navigation in 3D
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
IEEE Transactions on Visualization and Computer Graphics
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A constrained road-based VR navigation technique for travelling in 3D city models
Proceedings of the 2005 international conference on Augmented tele-existence
Movement around real and virtual cluttered environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Navigation aids for multi-floor virtual buildings: a comparative evaluation of two approaches
Proceedings of the ACM symposium on Virtual reality software and technology
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
The Virtual Venue: User-Computer Interaction in Information-Rich Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The Educational Value of an Information-Rich Virtual Environment
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
From graphs to Euclidean virtual worlds: visualization of 3D electronic institutions
ACSC '07 Proceedings of the thirtieth Australasian conference on Computer science - Volume 62
Tour generation for exploration of 3D virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A multiscale progressive model on virtual navigation
International Journal of Human-Computer Studies
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Navidget for immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The Design of a Virtual Trailblazing Tool
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Interaction: interfaces, algorithms, and applications
ACM SIGGRAPH 2009 Courses
Camera control based on rigid body dynamics for virtual environments
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Spatial input for temporal navigation in scientific visualizations
IEEE Computer Graphics and Applications
Manipulating objects behind obstacles
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Effects of p300-based bci use on reported presence in a virtual environment
Presence: Teleoperators and Virtual Environments
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
An introduction to 3D spatial interaction with video game motion controllers
ACM SIGGRAPH 2010 Courses
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Tangible navigation and object manipulation in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Proceedings of the 16th International Conference on 3D Web Technology
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Scene reconstruction and visualization from internet photo collections
Scene reconstruction and visualization from internet photo collections
Jumping through immersive video games
SIGGRAPH Asia 2011 Posters
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
inVRs: a framework for building interactive networked virtual reality systems
HPCC'06 Proceedings of the Second international conference on High Performance Computing and Communications
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Questioning naturalism in 3D user interfaces
Communications of the ACM
CubeCam: a screen-space camera manipulation tool
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
The effects of teleportation on recollection of the structure of a virtual world
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
New perspectives on ancient landscapes: a case study of the Foulness valley
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Developing effective navigation techniques in virtual 3D environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Learning to walk in virtual reality
ACM Transactions on Applied Perception (TAP)
Interacting with danger in an immersive environment: issues on cognitive load and risk perception
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigms
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Exploring distant objects with augmented reality
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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We present a categorization of techniques for first-person motion control, or travel, through immersive virtual environments, as well as a framework for evaluating the quality of different techniques for specific virtual environment tasks. We conduct three quantitative experiments within this framework: a comparison of different techniques for moving directly to a target object varying in size and distance, a comparison of different techniques for moving relative to a reference object, and a comparison of different motion techniques and their resulting sense of "disorientation" in the user. Results indicate that "pointing" techniques are advantageous relative to "gaze-directed" steering techniques for a relative motion task, and that motion techniques which instantly teleport users to new locations are correlated with increased user disorientation.