Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Virtual reality training applications for the mining industry
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A Training Simulation System for Substation Equipments Maintenance
MVHI '10 Proceedings of the 2010 International Conference on Machine Vision and Human-machine Interface
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
IEEE Transactions on Visualization and Computer Graphics
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Any human-computer interface imposes a certain level of cognitive load to the user task. Analogously, the task itself also imposes different levels of cognitive load. It is common sense in 3D user interfaces research that a higher number of degrees of freedom increases the interface cognitive load. If the cognitive load is significant, it might compromise the user performance and undermine the evaluation of user skills in a virtual environment. In this paper, we propose an assessment of two immersive VR interfaces with varying degrees of freedom in two VR tasks: risk perception and basic object selection. We examine the effectiveness of both interfaces in these two different tasks. Results show that the number of degrees of freedom does not significantly affect a basic selection task, but it affects risk perception task in an unexpected way.