Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Children's use of mouse-based interfaces to control virtual travel
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Wayfinding in large-scale virtual worlds
CHI '95 Conference Companion on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Overcoming phobias by virtual exposure
Communications of the ACM
How effective are 3D display modes?
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Navigation in electronic worlds: a CHI 97 workshop
ACM SIGCHI Bulletin
ACM SIGGRAPH Computer Graphics
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial Cognition, An Interdisciplinary Approach to Representing and Processing Spatial Knowledge
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
User modeling for adaptive visualization systems
VIS '94 Proceedings of the conference on Visualization '94
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity
Future Generation Computer Systems
Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity
Future Generation Computer Systems
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As a result of the increasing use of three-dimensional environments and of frequently inefficient possibilities for navigation, a fundamental understanding of navigation is becoming ever more important, both for users as well as for developers of three-dimensional environments. To promote this understanding a rigorous model for navigation was developed. The navigation model contains the relevant factors of influence and determines quality criteria for an efficient navigation. The model is used in a practical study. In this study effective navigation techniques in the application field of teaching/learning environments for children of elementary schools are implemented and evaluated. The simple control of relevant parameters, made possible by the model, can be transferred easily to other ranges of application.