JACK: a toolkit for manipulating articulated figures
UIST '88 Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cognitive coprocessor architecture for interactive user interfaces
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Hands-on interaction with virtual environments
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Direct manipulation techniques for 3D objects using 2D locator devices
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Skitters and jacks: interactive 3D positioning tools
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Tablet-based valuators that provide one, two, or three degrees of freedom
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The information visualizer, an information workspace
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through virtual 3D workspaces (videotape)
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CINEMA: a system for procedural camera movements
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing calendar visualizers for the information visualizer
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
i3D: a high-speed 3D Web browser
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
VRweb: a multi-system VRML viewer
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A user interface for accessing 3D content on the World Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context sensitive flying interface
Proceedings of the 1997 symposium on Interactive 3D graphics
MaPS: movement and planning support for navigation in an immersive VRML browser
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Efficient navigation around complex virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Task-sensitive cinematography interfaces for interactive 3D learning environments
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Looking inside VRwave: the architecture and interface of the VRwave VRML97 browser
Proceedings of the third symposium on Virtual reality modeling language
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Intelligent multi-shot visualization interfaces for dynamic 3D worlds
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
UniCam—2D gestural camera controls for 3D environments
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Virtual 3D camera composition from frame constraints
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
Predictive targeted movement in electronic spaces
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A framework for locomotional design: toward a generative design theory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls
Proceedings of the 15th annual ACM symposium on User interface software and technology
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
User-centric viewpoint computation for haptic exploration and manipulation
Proceedings of the conference on Visualization '01
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Interactive navigation in complex environments using path planning
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
Constrained Navigation Environments
Dagstuhl '97, Scientific Visualization
"This is a lot easier!": constrained movement speeds navigation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Levels of control during a collaborative carrying task
Presence: Teleoperators and Virtual Environments
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
AVI '96 Proceedings of the workshop on Advanced visual interfaces
Interaction issues in visualization: requirements, techniques, and devices
VIS '90 Proceedings of the 1st conference on Visualization '90
VIS '91 Proceedings of the 2nd conference on Visualization '91
Interactive data visualization using focusing and linking
VIS '91 Proceedings of the 2nd conference on Visualization '91
Visualizing object oriented software in three dimensions
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: software engineering - Volume 1
Adaptive interaction in Web3D virtual worlds
Proceedings of the ninth international conference on 3D Web technology
Visualizing 3D scenes using non-linear projections and data mining of previous camera movements
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
HoverCam: interactive 3D navigation for proximal object inspection
Proceedings of the 2005 symposium on Interactive 3D graphics and games
prefuse: a toolkit for interactive information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NOYO: 6DOF elastic rate control for virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
mCVEs: using cross-scale collaboration to support user interaction with multiscale structures
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Z-Goto for efficient navigation in 3D environments from discrete inputs
Proceedings of the ACM symposium on Virtual reality software and technology
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A Virtual Environment Task-Analysis Tool for the Creation of Virtual Art Exhibits
Presence: Teleoperators and Virtual Environments
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A multiscale progressive model on virtual navigation
International Journal of Human-Computer Studies
Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navidget for immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Navidget for 3D interaction: Camera positioning and further uses
International Journal of Human-Computer Studies
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Evaluation of wayfinding aids interface in virtual environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Bimanual handheld mixed reality interfaces for urban planning
Proceedings of the International Conference on Advanced Visual Interfaces
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Automatic speed graph generation for predefined camera paths
SG'10 Proceedings of the 10th international conference on Smart graphics
Smooth and efficient zooming and panning
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Human-centered visualization environments
Human-centered visualization environments
Effects of view, input device, and track width on video game driving
Proceedings of Graphics Interface 2011
Proceedings of the 16th International Conference on 3D Web Technology
A dual-mode user interface for accessing 3D content on the world wide web
Proceedings of the 21st international conference on World Wide Web
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Developing effective navigation techniques in virtual 3D environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
A virtual camera controlling method using multi-touch gestures for capturing free-viewpoint video
Proceedings of the 11th european conference on Interactive TV and video
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
An asymmetric dual-processor architecture for low-power information appliances
ACM Transactions on Embedded Computing Systems (TECS)
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Computer graphics hardware supporting real-time interactive 3D animation has the potential to support effective user interfaces by enabling virtual 3D workspaces. However, this potential requires development of viewpoint movement techniques that support rapid and controlled movement through workspaces. Rapid movement through large distances avoids wasted work time; controlled movement near target objects allows the user to examine and interact with objects in the workspace. Current techniques for viewpoint movement typically use high velocities to cover distances rapidly, but high velocities are hard to control near objects. This paper describes a new technique for targeted viewpoint movement that solves this problem. The key idea is to have the user indicate a point of interest (target) on a 3D object and use the distance to this target to move the viewpoint logarithmically, by moving the same relative percentage of distance to the target on every animation cycle. the result is rapid motion over distances that slows as the viewpoint approaches the target object. The technique can be used with 2D and multidimensional input devices. We also extend the technique to move objects in the workspace.