Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Guided navigation of virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
Path drawing for 3D walkthrough
Proceedings of the 11th annual ACM symposium on User interface software and technology
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Communications of the ACM
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
Teaching 3D modeling and simulation: virtual kelp forest case study
Proceedings of the seventh international conference on 3D Web technology
Building database applications of virtual reality with X-VRML
Proceedings of the seventh international conference on 3D Web technology
Proceedings of the seventh international conference on 3D Web technology
Usability Engineering
Adaptive User Interfaces: Principles and Practice
Adaptive User Interfaces: Principles and Practice
Adaptive Techniques for Universal Access
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
Guiding visitors of Web3D worlds through automatically generated tours
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
MSE '02 Proceedings of the Fourth IEEE International Symposium on Multimedia Software Engineering
Supporting co-evolution of users and systems by the recognition of interaction patterns
Proceedings of the Working Conference on Advanced Visual Interfaces
Automatically personalizing user interfaces
IJCAI'03 Proceedings of the 18th international joint conference on Artificial intelligence
ENTER: the personalisation and contextualisation of 3-dimensional worlds
EURO-PDP'00 Proceedings of the 8th Euromicro conference on Parallel and distributed processing
Defining visual languages for interactive computing
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
VEPersonal: an infrastructure of Virtual Reality components to generate web adaptive environments
WebMedia '05 Proceedings of the 11th Brazilian Symposium on Multimedia and the web
Using the AMACONT architecture for flexible adaptation of 3D web applications
Proceedings of the eleventh international conference on 3D web technology
Prototyping Tool for Web-Based Multiuser Online Role-Playing Game
IEICE - Transactions on Information and Systems
Investigating the Possibility of Adaptation and Personalization in Virtual Environments
UMAP '09 Proceedings of the 17th International Conference on User Modeling, Adaptation, and Personalization: formerly UM and AH
Adaptation in virtual environments: conceptual framework and user models
Multimedia Tools and Applications
Facilitating adaptation in virtual environments using a context-aware model-based design process
TAMODIA'09 Proceedings of the 8th international conference on Task Models and Diagrams for User Interface Design
Hi-index | 0.00 |
In recent years a number of techniques have been studied for augmenting the ease of use of 3D worlds: methodologies for adapting both navigation and content allow a user to interact with a customized 3D world; adaptable navigation paradigms offer parallel modalities for different classes of users. In both cases the goal is to reduce the cognitive load needed for interaction.This work focuses on interaction adaptivity, trying to anticipate the user behaviors by monitoring their interaction patterns. Identification of recurring patterns of interaction is used for shortening users interaction when they approach objects belonging to the same class of those ones previously accessed.An agent based approach is used for monitoring the user activity and for proactively adapting interaction: a pair of agents, called numen (bound to the user) and genius loci (associated with the interaction areas called interaction loci) observe and mediate the users' interaction and adapt the 3D world in order to match their needs.The users are always made aware by the system about the changes in the 3D world and they are always in control. They can deactivate adaptiveness for a while, letting the system only to monitor their actions without applying automatically interaction shortcuts. An implementation architecture and a demonstration prototype are presented. A case study related to virtual fairs is examined, discussing a number of adaptive interaction examples.