Computer graphics curriculum: time for a change?
ACM SIGGRAPH Computer Graphics
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
The VRML 2.0 sourcebook (2nd ed.)
The VRML 2.0 sourcebook (2nd ed.)
The virtual reality modeling language and Java
Communications of the ACM
The Interactive Book: A Guide to the Interactive Revolution
The Interactive Book: A Guide to the Interactive Revolution
The Naval Postgraduate School's Moves Curriculum
IEEE Computer Graphics and Applications
X3D-edit authoring for extensible 3D (X3D) graphics
ACM SIGGRAPH 2003 Educators Program
Adaptive interaction in Web3D virtual worlds
Proceedings of the ninth international conference on 3D Web technology
Proceedings of the ACM symposium on Virtual reality software and technology
The role of Depth and Gestalt cues in information-rich virtual environments
International Journal of Human-Computer Studies
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Two classes of graduate students learning 3D graphics and analytic simulation at the Naval Postgraduate School modeled the three_dimensional (3D) shape, structure, imagery and motion behaviors of plants and animals in the kelp forest exhibit at the Monterey Bay Aquarium. Our intended audience includes educators and students of all ages, scientific users interested in composing models in a 3D Web environment, and the general public. The Virtual Reality Modeling Language (VRML) proved to be an excellent medium for capturing diverse models, composing multiple student efforts, and publishing dynamic results publicly on the Web. By focusing on thoroughly modeling a controlled environment, we produced an exemplar 3D graphics site for modeling larger and more sophisticated underwater domains. This project was successfully demonstrated to numerous new users, including 1000 people during the 1998 National Ocean Fair in Monterey. Recent results include scene translation to the Extensible 3D (X3D) Graphics specification, using the Extensible Markup Language (XML) for scene-graph encoding. Overall, this project serves as an interesting case study on teaching contemporary computer graphics to university students with a wide range of backgrounds.