The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Modeling and simulation: linking entertainment and defense
Modeling and simulation: linking entertainment and defense
Navigating in Natural Environments: A Virtual Environment Training Transfer Study
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Teaching 3D modeling and simulation: virtual kelp forest case study
Proceedings of the seventh international conference on 3D Web technology
A multi-user virtual environment system with extensible animations
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
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Both the National Research Council (NRC) report “Virtual Reality: Scientific and Technological Challenges” and the more recent NRC report “Modeling and Simulation: Linking Entertainment and Defense” discuss the need for nontraditional degree programs that focus more closely on the issues of how we develop the software and content for networked virtual environments (VEs). Both reports point out that the more effective VE developer is not just a computer scientist, electrical engineer, or human factors specialist, but rather a scientist who sits in-between, a scientist whose education melds the precise parts required for developing VEs. To produce such graduates requires new degree programs. The Naval Postgraduate School (NPS) has developed one such program, the Modeling, Virtual Environments, and Simulation (Moves) degree program (http://www.moves.nps.navy.mil/). We present the composition of that degree program and its relationship to the research our students can then handle at the end of that program