Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
VIRTUAL PERAMBULATOR: A Novel Interface Device for Locomotion in Virtual Environment
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Shared walk environment using locomotion interfaces
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Virtual Prints: leaving trails in virtual environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Naval Postgraduate School's Moves Curriculum
IEEE Computer Graphics and Applications
The Torus Treadmill: Realizing Locomotion in VEs
IEEE Computer Graphics and Applications
Effect of turning strategy on maneuvering ability using the treadport locomotion interface
Presence: Teleoperators and Virtual Environments
The human-computer interaction handbook
Development of Ground Surface Simulator for Tel-E-Merge System
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Motion compression for telepresent walking in large target environments
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Walking-pad: a step-in-place locomotion interface for virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
Key requirements for cave simulations: key requirements for cave simulations
Proceedings of the 34th conference on Winter simulation: exploring new frontiers
IEEE Computer Graphics and Applications
NOYO: 6DOF elastic rate control for virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Art and technology in interface devices
Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Robotics Research
Virtual prints: Augmenting virtual environments with interactive personal marks
International Journal of Human-Computer Studies - Interaction with virtual environments
A feedback-controlled interface for treadmill locomotion in virtual environments
ACM Transactions on Applied Perception (TAP)
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces: An Introduction
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Spatial Orientation and Wayfinding in Large-Scale Virtual Spaces II: Guest Editors' Introduction
Presence: Teleoperators and Virtual Environments
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Inertial-Force Feedback for the Treadport Locomotion Interface
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2007 emerging technologies
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environments
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Feedback-controlled locomotion in virtual environments
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Camera-based OBDP locomotion system
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Making virtual walking real: Perceptual evaluation of a new treadmill control algorithm
ACM Transactions on Applied Perception (TAP)
A Planar Symmetric Walking Cancellation Algorithm for a Foot-Platform Locomotion Interface
International Journal of Robotics Research
Control design and experimental evaluation of the 2D cyber walk platform
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Development of a new virtual reality system
International Journal of Computers and Applications
Cyberwalk: implementation of a ball bearing platform for humans
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Super-feet: a wireless hand-free navigation system for virtual environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Developing Virtual Reality Applications: Foundations of Effective Design
Developing Virtual Reality Applications: Foundations of Effective Design
SG'10 Proceedings of the 10th international conference on Smart graphics
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Walking improves your cognitive map in environments that are large-scale and large in extent
ACM Transactions on Computer-Human Interaction (TOCHI)
Perceptually inspired methods for naturally navigating virtual worlds
SIGGRAPH Asia 2011 Courses
A novel planar walking algorithm for virtual walking machine
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Questioning naturalism in 3D user interfaces
Communications of the ACM
Intelligent Service Robotics
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Evaluation of surround-view and self-rotation in the OctaVis VR-System
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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