Camera-based OBDP locomotion system

  • Authors:
  • Minghadi Suryajaya;Tim Lambert;Chris Fowler

  • Affiliations:
  • University of NSW;University of NSW;University of NSW, Sydney, Australia

  • Venue:
  • Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
  • Year:
  • 2009

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Abstract

In virtual reality, locomotion is a key factor in making a simulation immersive. Actually walking is the most intuitive way for people to move about, providing a better sense of presence than walking-in-place or flying [Usoh et al. 1999]. We have built a locomotion system with a ball-bearing platform that allows the user to walk in a natural fashion in any direction. The user's leg motion is tracked with two cameras and turned into locomotion in the simulation. We also track upper body motion and use this to animate the user's avatar. Our approach is less expensive than systems that involve complex mechanical arrangements, such as an omnidirectional treadmill [Darken et al. 1997], and more immersive than simple switch mechanisms such as the Walking-Pad [Bouguila et al. 2004]. Our system delivers real-time performance on mid-tier hardware computer and webcams.