The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
The Torus Treadmill: Realizing Locomotion in VEs
IEEE Computer Graphics and Applications
Art and technology in interface devices
Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Robotics Research
ACM SIGGRAPH 2007 emerging technologies
Analyses of human sensitivity to redirected walking
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Camera-based OBDP locomotion system
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A Planar Symmetric Walking Cancellation Algorithm for a Foot-Platform Locomotion Interface
International Journal of Robotics Research
Control design and experimental evaluation of the 2D cyber walk platform
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Future entertainment technologies
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Perceptually inspired methods for naturally navigating virtual worlds
SIGGRAPH Asia 2011 Courses
User experiences with a virtual swimming interface exhibit
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
A novel planar walking algorithm for virtual walking machine
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Hi-index | 0.00 |
CirculaFloor is a locomotion interface that uses a set of movable tiles. The movable tiles employ a holonomic mechanism that achieves omnidirectional motion. Circulation of the tiles enables the user to walk in a virtual environment while his or her position is maintained. The user can walk in any chosen direction in the virtual environment.