Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The peloton bicycling simulator
Proceedings of the third symposium on Virtual reality modeling language
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
First Steps with a Rideable Computer
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Gait Master: A Versatile Locomotion Interface for Uneven Virtual Terrain
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Swimming Across the Pacific: A VR Swimming Interface
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments
Inertial-Force Feedback for the Treadport Locomotion Interface
Presence: Teleoperators and Virtual Environments
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We created an exhibit based on a new locomotion interface for swimming in a virtual reality ocean environment as part of our Swimming Across the Pacific art project. In our exhibit we suspend the swimmer using a hand gliding and leg harness with pulleys and ropes in an 8ft-cubic swimming apparatus. The virtual reality ocean world has sky, sea waves, splashes, ocean floor and an avatar representing the swimmer who wears a tracked head-mounted display so he can watch himself swim. The audience sees the swimmer hanging in the apparatus overlaid on a video projection of his ocean swimming avatar. The avatar mimics the real swimmer’s movements sensed by eight magnetic position trackers attached to the swimmer. Over 500 people tried swimming and thousands watched during two exhibitions. We report our observations of swimmers and audiences engaged in and enjoying the experience leading us to identify design strategies for interactive exhibitions.