A wearable computer for use in microgravity space and other non-desktop environments
Conference Companion on Human Factors in Computing Systems
Computational principles of mobile robotics
Computational principles of mobile robotics
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
VR '99 Proceedings of the IEEE Virtual Reality
Vestibular Cues and Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Handheld and Bodyworn Graphical Displays
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Preliminary Investigation of Wearable Computers for Task Guidance in Aircraft Inspection
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Presence: Teleoperators and Virtual Environments
Navigation System for the Blind: Auditory Display Modes and Guidance
Presence: Teleoperators and Virtual Environments
Swimming Across the Pacific: A VR Swimming Interface
IEEE Computer Graphics and Applications
Swimming across the Pacific: a virtual swimming interface
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
User experiences with a virtual swimming interface exhibit
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
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Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virtual environments, which are as large physically as they are visually. A fundamental problem is that tracking technologies, which work well in a small-enclosed environment, do not function well over longer distances.Here we describe Trike - a "rideable" computer system that can be used to generate and explore large virtual spaces both visually and physically. This paper describes the hardware and software components of the system and a set of experiments, which have been performed to investigate how the different perceptual cues that can be provided with the Trike interact within an immersive environment.