Swimming Across the Pacific: A VR Swimming Interface

  • Authors:
  • Sidney Fels;Yuichiro Kinoshita;Tzu-Pei Grace Chen;Yasufumi Takama;Steve Yohanan;Sachiyo Gadd;Ashley Takahashi;Kenji Funahashi

  • Affiliations:
  • University of British Columbia;University of British Columbia;University of British Columbia;University of British Columbia;University of British Columbia;University of British Columbia;University of British Columbia;Nagoya Institute of Technology

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2005

Quantified Score

Hi-index 0.01

Visualization

Abstract

A locomotion interface for swimming and floating in a virtual ocean in a VR environment is part of the Swimming Across the Pacific artwork. As an initial step in realizing this artwork, the authors created an interactive installation using the swimming apparatus and the theme of swimming across the Pacific Ocean. The exhibit suspends a swimmer using a hand gliding and ankle harnesses with pulleys and ropes in an 8-cubic-foot wooden frame. The VR ocean world has a sky, sea waves, splashes, ocean floor, and avatar representing the swimmer. The virtual swimmer mimics swimming movements that are sensed by eight position trackers.