Model-based control of a robot manipulator
Model-based control of a robot manipulator
A demonstrated optical tracker with scalable work area for head-mounted display systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The virtual treadmill: a naturalistic metaphor for navigation in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Peloton: A VRML-based bicycling simulator
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Dynamically simulated characters in virtual environments
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
Slope Display on a Locomotion Interface
The Sixth International Symposium on Experimental Robotics VI
Walking About Virtual Environments on an Infinite Floor
VR '99 Proceedings of the IEEE Virtual Reality
VIRTUAL PERAMBULATOR: A Novel Interface Device for Locomotion in Virtual Environment
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Effect of turning strategy on maneuvering ability using the treadport locomotion interface
Presence: Teleoperators and Virtual Environments
Swimming Across the Pacific: A VR Swimming Interface
IEEE Computer Graphics and Applications
International Journal of Robotics Research
Presence: Teleoperators and Virtual Environments
Motion Compression for Telepresence Locomotion
Presence: Teleoperators and Virtual Environments
Making virtual walking real: Perceptual evaluation of a new treadmill control algorithm
ACM Transactions on Applied Perception (TAP)
CyberWalk: Enabling unconstrained omnidirectional walking through virtual environments
ACM Transactions on Applied Perception (TAP)
Perceptually inspired methods for naturally navigating virtual worlds
SIGGRAPH Asia 2011 Courses
User experiences with a virtual swimming interface exhibit
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Intelligent Service Robotics
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The inertial force due to the acceleration of a locomotion interface is identified as a difference between virtual and real-world locomotion. To counter the inertial force, inertial-force feedback was implemented for the Treadport, a locomotion interface. A force controller was designed for a mechanical tether to apply the feedback force to the user. For the case of the user accelerating forward from rest, psychophysical ex periments showed that subjects preferred inertial-force feedback to a spring-feedback force proportional to position or to position control, where the force feedback maintained a force of zero on the subject.