Steps and ladders in virtual reality
VRST '94 Proceedings of the conference on Virtual reality software and technology
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Torus Treadmill: Realizing Locomotion in VEs
IEEE Computer Graphics and Applications
The human-computer interaction handbook
Development of Ground Surface Simulator for Tel-E-Merge System
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Walking-pad: a step-in-place locomotion interface for virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
IEEE Transactions on Visualization and Computer Graphics
Art and technology in interface devices
Proceedings of the ACM symposium on Virtual reality software and technology
International Journal of Robotics Research
A new interface for the virtual world foot motion sensing input device
ACM SIGGRAPH 2002 conference abstracts and applications
Presence: Teleoperators and Virtual Environments
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Inertial-Force Feedback for the Treadport Locomotion Interface
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2007 emerging technologies
Virtual locomotion system for human-scale virtual environments
Proceedings of the Working Conference on Advanced Visual Interfaces
Camera-based OBDP locomotion system
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A Planar Symmetric Walking Cancellation Algorithm for a Foot-Platform Locomotion Interface
International Journal of Robotics Research
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
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Walkthrough simulation is effective for design and presentation of buildings or urban space. This paper presents method of implementing a new interface device for locomotion in virtual space. The walker wears omni-directional sliding devices on the feet, which generate feel of walking while position of the walker is fixed in the physical world. A hoop is set around the walker's waist by which the position of the walker is limited. The walker can freely change the direction of walking in the hoop. Scene of virtual space is displayed in a head-mounted display corresponding with the motion of the feet and head. Usability of the system is tested by 235 novice users at SIGGRAPH'95. 94% of the participants could freely walk around the virtual space.