Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Development of Ground Surface Simulator for Tel-E-Merge System
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VIRTUAL PERAMBULATOR: A Novel Interface Device for Locomotion in Virtual Environment
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Presence: Teleoperators and Virtual Environments
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Walking-pad: a step-in-place locomotion interface for virtual environments
Proceedings of the 6th international conference on Multimodal interfaces
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
WiiMedia: motion analysis methods and applications using a consumer video game controller
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Entertainment applications of human-scale virtual reality systems
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
A novel navigation algorithm for locomotion interfaces with programmable platforms
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
How natural is a natural interface? An evaluation procedure based on action breakdowns
Personal and Ubiquitous Computing
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Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display system, where users may experience visual-less situations when they move in a direction that is not covered by the large screen. This paper presents a new omni-directional locomotion interface based on step-in-place movement and a smart-turntable system to impart users with the ability to move freely in any direction within VEs without loosing sight of the displayed images despite their projection on a limited large screen that do not provide surrounding or 360° visual feedback. A sensor-embedded turntable is used as a walking platform, on top of which users will stand at its center to perform walk in place and turn in place movements to steer their navigation through the virtual environment. However, as a large turn action may put the screen outside user's visual field of view, the turntable will cancel user's turnings by a smooth and passive rotation in the opposite direction so as to keep user oriented toward the center of the screen. The novelty of the interface is that a) it uses a smart-turntable as walking platform that compensate users' rotations rather than their displacements b) no cable attachments are made to the user body c) user can make many full body rotations without loosing sight of the environment, virtually providing a surrounding display despite the use of limited size screen.