A review on effective closely-coupled collaboration using immersive CVE's

  • Authors:
  • Oliver Otto;Dave Roberts;Robin Wolff

  • Affiliations:
  • University of Salford;University of Salford;University of Salford

  • Venue:
  • Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
  • Year:
  • 2006

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Abstract

Many teamwork tasks require a close coupling between the interactions of members of a team. For example, intention and opinion must be communicated, while synchronously manipulating shared artefacts. In face-to-face interaction this communication and manipulation is seamless. Transferring the straightforwardness of such collaboration onto remote located teams is technologically challenging. This survey paper explains why immersive collaborative virtual environments (CVE) suit such tasks. The effectiveness of application of this technology depends on a complex set of factors that determine the efficiency of collaboration. We examine these factors and their interrelationships within the framework of a taxonomy focussed on supporting closely-coupled collaboration using immersive CVEs. In particular we compare the impact of display configurations from distinct aspects within the interaction metaphors: look-in, reach-in and step-in.