A use of drawing surfaces in different collaborative settings
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Developing user interfaces: ensuring usability through product & process
Developing user interfaces: ensuring usability through product & process
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Shared workspaces: how do they work and when are they useful?
International Journal of Man-Machine Studies
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Virtual environments and environmental instruments
Simulated and virtual realities
Effects of field of view on task performance with head-mounted displays
Conference Companion on Human Factors in Computing Systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Charting presence in virtual environments and its effects on performance
Charting presence in virtual environments and its effects on performance
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
Meetings for real—experiences from a series of VR-based project meetings
Proceedings of the ACM symposium on Virtual reality software and technology
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Realizing a new step-in-place locomotion interface for virtual environment with large display system
EGVE '02 Proceedings of the workshop on Virtual environments 2002
ACM Transactions on Computer-Human Interaction (TOCHI)
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An extensible event-based infrastructure for networked virtual worlds
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Upper Limb Robot Mediated Stroke Therapy—GENTLE/s Approach
Autonomous Robots
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Importance of Communication Influences on a Highly Collaborative Task
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
Computation and performance issues In coliseum: an immersive videoconferencing system
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
Interactive 3D teleconferencing with user-adaptive views
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Controlling Consistency within Collaborative Virtual Environments
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Reducing fragmentation in telecollaboration by using IPT interfaces
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Enhancing collaborative manipulation through the use of feedback and awareness in CVEs
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Proceedings of the 2011 SIGGRAPH Asia Conference
Ubiquitous collaborative activity virtual environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Role and quality of communication in collaborative training for Multiple Sclerosis patients
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Improving remote collaborative process modelling using embodiment in 3D virtual environments
APCCM '13 Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling - Volume 143
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Many teamwork tasks require a close coupling between the interactions of members of a team. For example, intention and opinion must be communicated, while synchronously manipulating shared artefacts. In face-to-face interaction this communication and manipulation is seamless. Transferring the straightforwardness of such collaboration onto remote located teams is technologically challenging. This survey paper explains why immersive collaborative virtual environments (CVE) suit such tasks. The effectiveness of application of this technology depends on a complex set of factors that determine the efficiency of collaboration. We examine these factors and their interrelationships within the framework of a taxonomy focussed on supporting closely-coupled collaboration using immersive CVEs. In particular we compare the impact of display configurations from distinct aspects within the interaction metaphors: look-in, reach-in and step-in.