The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
TCP/IP illustrated (vol. 1): the protocols
TCP/IP illustrated (vol. 1): the protocols
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
A Review of Tele-Immersive Applications in the CAVE Research Network
VR '99 Proceedings of the IEEE Virtual Reality
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Multi-perspective collaborative design in persistent networked virtual environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The NICE Project: Learning Together in a Virtual World
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
An efficient system for collaboration in tele-immersive environments
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
IEEE Computer Graphics and Applications
Distance Learning Classroom Using Virtual Harlem
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Quanta: a toolkit for high performance data delivery over photonic networks
Future Generation Computer Systems - iGrid 2002
TeraVision: a high resolution graphics streaming device for amplified collaboration environments
Future Generation Computer Systems - iGrid 2002
Ygdrasil: a framework for composing shared virtual worlds
Future Generation Computer Systems - iGrid 2002
3D visual component based approach for immersive collaborative virtual environments
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Network transportation and optimization for grid-enabled visualization techniques
Neural, Parallel & Scientific Computations - Special issue: Grid computing
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Wolverine: a distributed scene-graph library
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Multi-domain lambda grid data portal for collaborative grid applications
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Multimedia integration into the blue-c API
Computers and Graphics
Tools for collaborative VR application development
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Designing virtual reality reconstruction of the koguryo mural
CDVE'05 Proceedings of the Second international conference on Cooperative Design, Visualization, and Engineering
An extensible framework for advanced distributed virtual environment on grid
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
Creation and control of interactive virtual environments
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Adaptive networking for tele-immersion
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Component-based approach for prototyping of movie-based physical therapy games
Proceedings of the Workshop at SIGGRAPH Asia
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This paper describes the design and implementation of CAVERNsoft G2, a toolkit for building collaborative virtual reality applications. G2's special emphasis is on providing the tools to support high-performance computing and data intensive systems that are coupled to collaborative, immersive environments.This paper describes G2's broad range of services, and demonstrates how they are currently being used in a collaborative volume visualization application.