A room of your own: what would it take to help remote groups work as well as collocated groups?
CHI 98 Cconference Summary on Human Factors in Computing Systems
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
UNIX Network Programming: Networking APIs: Sockets and XTI
UNIX Network Programming: Networking APIs: Sockets and XTI
Reliable Blast UDP: Predictable High Performance Bulk Data Transfer
CLUSTER '02 Proceedings of the IEEE International Conference on Cluster Computing
Communications of the ACM - Blueprint for the future of high-performance networking
High-definition multimedia for multiparty low-latency interactive communication
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Interactive 3D HD video transport for e-science collaboration over UCLP-enabled GLORIAD lightpath
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Highly interactive distributed visualization
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
International real-time streaming of 4K digital cinema
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Personal varrier: autostereoscopic virtual reality display for distributed scientific visualization
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Hi-index | 0.00 |
One of the common problems faced in amplified collaboration environments (ACEs), such as the Continuum, is termed the 'Display docking' or 'Display Pushing' problem where the visualization or the presentation generated on one or more computers, has to be distributed to remote sites for viewing by a group of collaborators. A typical image source in such a case could be computers ranging from laptops showing presentations, to compute clusters number crunching terabytes of data and rendering high resolution visualizations. In this paper, we present a platform independent solution which is capable of transmitting multiple high resolution video streams from such video sources to one or more destinations. The unique capability of this concept is that it is a completely hardware oriented solution, where no special software/hardware has to be installed on the source or destination machines to enable them to transmit their video. These multiple streams can either be independent of each other or they might be component streams of a video system, such as a tiled display or stereoscopic display. We shall also present results with testing on high speed dedicated long haul networks, and local area gigabit LANs with different Layer 4 protocols.