Distributed Open Inventor: a practical approach to distributed 3D graphics
Proceedings of the ACM symposium on Virtual reality software and technology
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Communications of the ACM
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Conceptual free-form styling on the responsive workbench
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
FreeDrawer: a free-form sketching system on the responsive workbench
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
An interactive toolkit library for 3D applications: it3d
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
A display device abstraction for virtual reality applications
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Interacting with reflections in virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
A gesture processing framework for multimodal interaction in virtual reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Co-presence and co-working in distributed collaborative virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Location Models for Augmented Environments
Personal and Ubiquitous Computing
A meta-authoring tool for specifying interactions in virtual reality environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Interpretation of Shape-Related Iconic Gestures in Virtual Environments
GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
A Framework to Dynamically Manage Distributed Virtual Environments
VW '00 Proceedings of the Second International Conference on Virtual Worlds
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An innovative design approach to build virtual environment systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Distributed applications for collaborative three-dimensional workspaces
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Ygdrasil: a framework for composing shared virtual worlds
Future Generation Computer Systems - iGrid 2002
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Building a massively multiplayer game for the million: Disney's Toontown Online
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers
Proceedings of the ninth international conference on 3D Web technology
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Network aware parallel rendering with PCs
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A multimedia workflow-based collaborative engineering environment for oil & gas industry
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Real-time infrared tracking system for virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
A user interface framework for multimodal VR interactions
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Collaborative Visualization: A Review and Taxonomy
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Cluster-based solution for virtual and augmented reality applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
Self-aware framework for adaptive augmented reality
Proceedings of the 2005 international conference on Augmented tele-existence
A generic virtual reality software system's architecture and application
Proceedings of the 2005 international conference on Augmented tele-existence
Extending the scene graph with a dataflow visualization system
Proceedings of the ACM symposium on Virtual reality software and technology
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
HECTOR - scripting-based VR system design
ACM SIGGRAPH 2007 posters
Supporting the creation of dynamic, interactive virtual environments
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Integration of virtual reality and database systems for cultural heritage dissemination
International Journal of Computational Science and Engineering
Education: Virtual world interfaces for special needs education based on props on a board
Computers and Graphics
Net'O'Drom--- An Example for the Development of Networked Immersive VR Applications
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACTIF: an interactor centric interaction framework
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
Enhancing collaboration in virtual reality applications
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
User modeling in adaptive audio-augmented museum environments
UM'03 Proceedings of the 9th international conference on User modeling
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Simulation of flexible tubes in VR
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A framework to develop VR interaction techniques based on openinterface and AFreeCA
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
MultiPro: a platform for PC cluster based active stereo display system
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Deixis: how to determine demonstrated objects using a pointing cone
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
An animation system for imitation of object grasping in virtual reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A scalable HLA-based distributed simulation framework for VR application
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Integration of virtual reality and database system techniques
DNIS'05 Proceedings of the 4th international conference on Databases in Networked Information Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Knowledge in the loop: semantics representation for multimodal simulative environments
SG'05 Proceedings of the 5th international conference on Smart Graphics
The integration of immersive Virtual Reality applications into Catia V5
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
VIRPI: a high-level toolkit for interactive scientific visualization in virtual reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Interactive storytelling with virtual identities
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Live tuning of virtual environments: the VR-tuner
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Distributed collaborative data analysis with heterogeneous visualisation systems
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
VINS: shared memory space for definition of interactive techniques
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Proceedings of the Winter Simulation Conference
Dependency-conflict detection in real-time collaborative 3D design systems
Proceedings of the 2013 conference on Computer supported cooperative work
Supporting interoperability and presence awareness in collaborative mixed reality environments
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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We present Avocado, our object-oriented framework for the development of distributed, interactive VE applications. Data distribution is achieved by transparent replication of a shared scene graph among the participating processes of a distributed application. A sophisticated group communication system is used to guarantee state consistency even in the presence of late joining and leaving processes. We also describe how the familiar dataflow graph found in modern stand-alone 3D-application toolkits extends nicely to the distributed case.