Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Avocado: A Distributed Virtual Reality Framework
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
VR '03 Proceedings of the IEEE Virtual Reality 2003
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This paper presents a cluster-based architecture designed for an augmented reality interface. It can manage and synchronize live video streams as well as 3D deformable objects inside OpenSceneGraph. To preserve modularity, the framework was implemented in RTMaps®, a realtime data flow manager. Based on graphical programming, RTMaps greatly facilitates the design of a customized Virtual and Augmented Reality application with acquisition and rendering components distributed over a network.