EGVE '03 Proceedings of the workshop on Virtual environments 2003
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers
Proceedings of the ninth international conference on 3D Web technology
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Multi-channel train visual simulation system based on PC cluster
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Cluster-based solution for virtual and augmented reality applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
Rapidly deployable multiprojector immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Dynamic load-balanced rendering for a CAVE system
Proceedings of the ACM symposium on Virtual reality software and technology
The allosphere: a large-scale immersive surround-view instrument
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
Exploring Semantic Social Networks Using Virtual Reality
ISWC '08 Proceedings of the 7th International Conference on The Semantic Web
Environment-Independent VR Development
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
On device driver architectures for virtual reality toolkits
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part III
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Implementing immersive clustering with VR juggler
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Integrating real-time binaural acoustics into VR applications
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
WinSGL: software genlocking for cost-effective display synchronization under microsoft windows
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
A survey on projector-based PC clustered distributed-rendering large screen displays and techniques
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Hi-index | 0.00 |
The Syzygy software library consists of tools for programming VR applications on PC clusters. Since the PC cluster environment presents application development constraints, it is impossible to simultaneously optimize for efficiency, flexibility,and portability between the single-computer and cluster cases. Consequently Syzygy includes two application frameworks:a distributed scene graph framework for rendering a single application's graphics database on multiple rendering clients,and a master/slave framework for applications with multiple synchronized instances. Syzygy includes a simple distributedOS and supports networked input devices, sound renderers, and graphics renderers, all built on a robust networking layer.