Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast volume rendering using an efficient, scalable parallel formulation of the shear-warp algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An interleaved parallel volume renderer with PC-clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Software Environments For Cluster-Based Display Systems
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
Compression-Based Ray Casting of Very Large Volume Data in Distributed Environments
HPC '00 Proceedings of the The Fourth International Conference on High-Performance Computing in the Asia-Pacific Region-Volume 2 - Volume 2
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '03 Proceedings of the IEEE Virtual Reality 2003
A Sorting Classification of Parallel Rendering
A Sorting Classification of Parallel Rendering
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
Volume rendering on a distributed memory parallel computer
VIS '92 Proceedings of the 3rd conference on Visualization '92
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers
Proceedings of the ninth international conference on 3D Web technology
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Vol-a-Tile - A Tool for Interactive Exploration of Large Volumetric Data on Scalable Tiled Displays
VIS '04 Proceedings of the conference on Visualization '04
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
A Survey of Multi-Projector Tiled Display Wall Construction
ICIG '04 Proceedings of the Third International Conference on Image and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
PC Clusters for Virtual Reality
VR '06 Proceedings of the IEEE conference on Virtual Reality
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Practical Multi-projector Display Design
Practical Multi-projector Display Design
Large-scale volume rendering using multi-resolution wavelets, subdivision, and multi-dimensional transfer functions
Tiled++: An Enhanced Tiled Hi-Res Display Wall
IEEE Transactions on Visualization and Computer Graphics
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Visualizing the enormous level of detail comprised in many of today's data sets is a challenging task and demands special processing techniques as well as a presentation on appropriate display devices. Desktop computers and laptops are often not suited for this task because data sets are simply too large and the limited screen size of these devices prevents users from perceiving the entire data set and severely restricts collaboration. Large high-resolution displays that combine the images of multiple smaller devices to form one large display area have proven to be an adequate solution to the ever-growing quantity of available data. The displays offer enough screen real estate to visualize such data sets entirely and facilitate collaboration, since multiple users are able to perceive the information at the same time. For an interactive visualization, the CPUs on the cluster driving the GPUs can be used to split up the computation of a scene into different areas, where each area is computed by a different rendering node. In this paper we focus on volumetric data sets and introduce a dynamic subdivision scheme incorporating multi-resolution wavelet representation to visualize data sets with several gigabytes of voxel data interactively on distributed rendering clusters. The approach makes efficient use of the resources available on modern graphics cards which mainly limit the amount of data that can be visualized. The implementation was successfully tested on a tiled display comprised of 25 compute nodes driving 50 LCD panels.