Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
GPU-based frequency domain volume rendering
Proceedings of the 20th spring conference on Computer graphics
Spatial and Temporal Splitting of Scalar Fields in Volume Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hardware-Based Ray Casting for Tetrahedral Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
IEEE Transactions on Visualization and Computer Graphics
High-Level User Interfaces for Transfer Function Design with Semantics
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Volume Splitting and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
GPU-accelerated deep shadow maps for direct volume rendering
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Using X3D for medical training simulations
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
A compact shader for FPGA-based volume rendering accelerators
ARC'07 Proceedings of the 3rd international conference on Reconfigurable computing: architectures, tools and applications
Adaptive GPU ray casting based on spectral analysis
MIAR'10 Proceedings of the 5th international conference on Medical imaging and augmented reality
Comparing GPU-based multi-volume ray casting techniques
Computer Science - Research and Development
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Interactive volume visualization techniques for subsurface data
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
MC slicing for volume rendering applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Evaluating depth perception of volumetric data in semi-immersive VR
Proceedings of the International Working Conference on Advanced Visual Interfaces
Real-time advection and volumetric illumination for the visualization of 3D unsteady flow
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Spatialized transfer functions
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Sonar explorer: a new tool for visualization of fish schools from 3D Sonar Data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
High-quality lighting and efficient pre-integration for volume rendering
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Visualization of cardio-CT data on standard PC hardware
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Acceleration of opacity correction mechanisms for over-sampled volume ray casting
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Accelerating volume raycasting using occlusion frustums
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Texturing and hypertexturing of volumetric objects
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
iSBVR: isosurface-aided hardware acceleration techniques for slice-based volume rendering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A new sampling scheme for slice based volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Split-voxel: a simple discontinuity-preserving voxel representation for volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Raycasting of light field galleries from volumetric data
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data
Computers in Biology and Medicine
Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP
The Journal of Supercomputing
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For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the most important extensions of the original 3D slicing approach, namely the pre-integration technique, volumetric clipping, and advanced lighting. Our approach allows the suppression of clipping artifacts and achieves high quality while offering the fiexibility to explore volume data sets interactively with arbitrary clip objects. We also outline how to utilize the proposed volumetric clipping approach for the display of segmented data sets. Moreover, we increase the rendering quality by implementing efficient over-sampling with the pixel shader of consumer graphics accelerators. We give prove that at least 4-times over-sampling is needed to reconstruct the ray integral with sufficient accuracy even with pre-integration. As an alternative to this brute-force over-sampling approach we propose a hardware-accelerated ray caster which is able to perform over-sampling only where needed and which is able to gain additional speed by early ray termination and space leaping.