A compact shader for FPGA-based volume rendering accelerators

  • Authors:
  • Guenter Knittel

  • Affiliations:
  • WSI/GRIS, Tübingen University, Tübingen, Germany

  • Venue:
  • ARC'07 Proceedings of the 3rd international conference on Reconfigurable computing: architectures, tools and applications
  • Year:
  • 2007

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Abstract

We describe a map-based shading unit for volumetric ray-casting architectures. This is a critical part of volume rendering accelerators with respect to image quality, achievable performance, and resource consumption. The typical problem with map-based shaders is that highlights might not be rendered correctly on highly glossy surfaces due to the limited resolution of the maps. As a solution to this problem we introduce the use of detail light maps.