Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Global illumination models for volume rendering
Global illumination models for volume rendering
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Accelerated volume rendering using homogeneous region encoding
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
High-quality unstructured volume rendering on the PC platform
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
A Graphics Hardware-Based Vortex Detection and Visualization System
VIS '04 Proceedings of the conference on Visualization '04
Pixel-Exact Rendering of Spacetime Finite Element Solutions
VIS '04 Proceedings of the conference on Visualization '04
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
GPU-based rendering of sparse low-degree implicit surfaces
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
A Pipeline for Computer Aided Polyp Detection
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
High-Level User Interfaces for Transfer Function Design with Semantics
IEEE Transactions on Visualization and Computer Graphics
Exploded Views for Volume Data
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Stochastic DT-MRI Connectivity Mapping on the GPU
IEEE Transactions on Visualization and Computer Graphics
Lattice-Based Volumetric Global Illumination
IEEE Transactions on Visualization and Computer Graphics
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
IEEE Transactions on Visualization and Computer Graphics
Scalable Hybrid Unstructured and Structured Grid Raycasting
IEEE Transactions on Visualization and Computer Graphics
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
IEEE Transactions on Visualization and Computer Graphics
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
Real-time visualization of large volume datasets on standard PC hardware
Computer Methods and Programs in Biomedicine
High performance approach for inner structures visualisation in medical data
International Journal of Computer Applications in Technology
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
ACM SIGGRAPH 2007 courses
Technical Section: Accelerated MIP based on GPU using block clipping and occlusion query
Computers and Graphics
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
IEICE - Transactions on Information and Systems
Visualization and GPU-accelerated simulation of medical ultrasound from CT images
Computer Methods and Programs in Biomedicine
A Software Platform for Real-Time Visualization and Manipulation of 4D Cardiac Images
FIMH '09 Proceedings of the 5th International Conference on Functional Imaging and Modeling of the Heart
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
High-Quality Rendering of Varying Isosurfaces with Cubic Trivariate C1-Continuous Splines
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Reducing Artifacts between Adjacent Bricks in Multi-resolution Volume Rendering
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
ICOIN'09 Proceedings of the 23rd international conference on Information Networking
Voreen: a rapid-prototyping environment for ray-casting-based volume visualizations
IEEE Computer Graphics and Applications
A compact shader for FPGA-based volume rendering accelerators
ARC'07 Proceedings of the 3rd international conference on Reconfigurable computing: architectures, tools and applications
Acceleration of terrain rendering using cube mesh
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Hardware-accelerated volume rendering for real-time medical data visualization
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Machine Graphics & Vision International Journal
Technical Section: Real-time ambient occlusion and halos with Summed Area Tables
Computers and Graphics
Multi-GPU volume rendering using MapReduce
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing
Accelerating S3D: a GPGPU case study
Euro-Par'09 Proceedings of the 2009 international conference on Parallel processing
Large data visualization on distributed memory multi-GPU clusters
Proceedings of the Conference on High Performance Graphics
Front-to-back blending with early fragment discarding
Proceedings of the 26th Spring Conference on Computer Graphics
Adaptive GPU ray casting based on spectral analysis
MIAR'10 Proceedings of the 5th international conference on Medical imaging and augmented reality
Comparing GPU-based multi-volume ray casting techniques
Computer Science - Research and Development
Interactively controlling the smoothing and postaliasing effects in volume visualization
Proceedings of the 25th Spring Conference on Computer Graphics
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Interactive visualization of volumetric data with WebGL in real-time
Proceedings of the 16th International Conference on 3D Web Technology
Runtime analysis tools for parallel scientific applications
Proceedings of the 2011 TeraGrid Conference: Extreme Digital Discovery
Augmented reality approaches in intelligent health technologies and brain lesion detection
ARES'11 Proceedings of the IFIP WG 8.4/8.9 international cross domain conference on Availability, reliability and security for business, enterprise and health information systems
Visualization of segmented color volume data using GPU
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
High quality volume rendering for large medical datasets using GPUs
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Interactive GPU-based octree generation and traversal
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A perceptual framework for comparisons of direct volume rendered images
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Hardware-Accelerated template matching
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
Game cloud design with virtualized CPU/GPU servers and initial performance results
Proceedings of the 3rd workshop on Scientific Cloud Computing Date
Interactive cloud rendering using temporally-coherent photon mapping
Proceedings of Graphics Interface 2012
Key issues in electromagnetic environment modeling & simulation
SCSC '09 Proceedings of the 2009 Summer Computer Simulation Conference
Interactive screen-space accurate photon tracing on GPUs
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Computational steering for patient-specific implant planning in orthopedics
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Illustrative context-preserving volume rendering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Sonar explorer: a new tool for visualization of fish schools from 3D Sonar Data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Multiresolution MIP rendering of large volumetric data accelerated on graphics hardware
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Visualization of cardio-CT data on standard PC hardware
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Perspective isosurface and direct volume rendering for virtual endoscopy applications
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive exploration of large data in hybrid visualization environments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Optimized volume raycasting for graphics-hardware-based cluster systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Acceleration of opacity correction mechanisms for over-sampled volume ray casting
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Load balancing utilizing data redundancy in distributed volume rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Accelerating volume raycasting using occlusion frustums
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Smooth mixed-resolution GPU volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
GPU-based object-order ray-casting for large datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
iSBVR: isosurface-aided hardware acceleration techniques for slice-based volume rendering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
3D reconstruction of emission and absorption in planetary nebulae
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Variational volumetric surface reconstruction from unorganized points
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A new sampling scheme for slice based volume rendering
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A GPU-supported lossless compression scheme for rendering time-varying volume data
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Graphics Interaction: Interactive cloud rendering using temporally coherent photon mapping
Computers and Graphics
Raycasting of light field galleries from volumetric data
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Multi-layer depth peeling by single-pass rasterisation for faster isosurface raytracing on GPUs
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Direct visualization of deformation in volumes
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Accelerating volume raycasting using proxy spheres
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Fused multi-volume DVR using binary space partitioning
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
GPU-accelerated direct volume rendering of finite element data sets
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
An Image-Space Approach for Collision Detection Between Multiple Volumes and a Surface
International Journal of Creative Interfaces and Computer Graphics
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
GPU-accelerated 3D mipmap for real-time visualization of ultrasound volume data
Computers in Biology and Medicine
Interactive visualization of medical volume models in mobile devices
Personal and Ubiquitous Computing
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Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly accepted, that for reasonably sized data sets appropriate quality at interactive rates can be achieved by means of this technique. However, despite these benefits one important issue has received little attention throughout the ongoing discussion of texture based volume rendering: the integration of acceleration techniques to reduce per-fragment operations. In this paper, we address the integration of early ray termination and empty-space skipping into texture based volume rendering on graphical processing units (GPU). Therefore, we describe volume ray-casting on programmable graphics hardware as an alternative to object-order approaches. We exploit the early z-test to terminate fragment processing once sufficient opacity has been accumulated, and to skip empty space along the rays of sight. We demonstrate performance gains up to a factor of 3 for typical renditions of volumetric data sets on the ATI 9700 graphics card.