Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes

  • Authors:
  • Ingo Wald;Heiko Friedrich;Aaron Knoll;Charles D. Hansen

  • Affiliations:
  • -;-;-;IEEE

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2007

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Abstract

We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing state-of-the art methods in polygonal ray tracing, namely aggressive packet/frustum traversal of a bounding volume hierarchy, we can accomodate large and time-varying unstructured data. In conjunction with this efficiency structure, we introduce a novel technique for intersecting ray packetswith tetrahedral primitives. Ray tracing is flexible, allowing for dynamic changes in isovalue and time step, visualization of multiple isosurfaces, shadows, and depth-peeling transparency effects. The resulting system offers the intuitive simplicity of isosurfacing, guaranteed-correct visual results, and ultimately a scalable, dynamic and consistently interactive solution for visualizing unstructured volumes.