Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Using high-speed WANs and network data caches to enable remote and distributed visualization
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes
VIS '04 Proceedings of the conference on Visualization '04
Texture-Encoded Tetrahedral Strips
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
TetStreamer: Compressed Back-to-Front Transmission of Delaunay Tetrahedra Meshes
DCC '05 Proceedings of the Data Compression Conference
Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Hardware-Based Ray Casting for Tetrahedral Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive volume rendering of unstructured grids with time-varying scalar fields
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Scalable Hybrid Unstructured and Structured Grid Raycasting
IEEE Transactions on Visualization and Computer Graphics
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
An object selecting method for accelerating volume rendering of large datasets
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Memory efficient GPU-based ray casting for unstructured volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Out-of-core simplification and crack-free LOD volume rendering for irregular grids
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes
Journal of Visualization
Hi-index | 0.00 |
We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes.Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering.Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step.Our interactive representation of the dataset is efficient, light-weight, and high quality.We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations.