Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Volume visualization at the center for supercomputing research and development
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
An approach to 3D pose determination
ACM Transactions on Graphics (TOG)
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Real-time incremental visualization of dynamic ultrasound volumes using parallel BSP trees
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficient subdivision of finite-element datasets into consistent tetrahedra
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An exact interactive time visibility ordering algorithm for polyhedral cell complexes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Accelerated ray-casting for curvilinear volumes
Proceedings of the conference on Visualization '98
Image-Space Decomposition Algorithms for Sort-First Parallel Volume Rendering of Unstructured Grids
The Journal of Supercomputing
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
On-the-Fly rendering of losslessly compressed irregular volume data
Proceedings of the conference on Visualization '00
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Multiresolution view-dependent splat based volume rendering of large irregular data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Parallelizing a high accuracy hardware-assisted volume renderer for meshes with arbitrary polyhedra
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
High-quality unstructured volume rendering on the PC platform
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
An out-of-core method for computing connectivities of large unstructured meshes
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Tetrahedral projection using vertex shaders
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Hardware-based view-independent cell projection
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Simplicial subdivisions and sampling artifacts
Proceedings of the conference on Visualization '01
Circular incident edge lists: a data structure for rendering complex unstructured grids
Proceedings of the conference on Visualization '01
Hardware-software-balanced resampling for the interactive visualization of unstructured grids
Proceedings of the conference on Visualization '01
Cell-projection of cyclic meshes
Proceedings of the conference on Visualization '01
A case study on multiresolution visualization of local rainfall from weather radar measurements
Proceedings of the conference on Visualization '02
Hardware-accelerated real-time rendering of gaseous phenomena
Journal of Graphics Tools
Consistent subdivision of convex polyhedra into tetrahedra
Journal of Graphics Tools
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
A Multiscale Model for Structure-Based Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering on a Network of Workstations
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Out-Of-Core Rendering of Large, Unstructured Grids
IEEE Computer Graphics and Applications
Optimality and Integer Programming Formulations of Triangulations in General Dimension
ISAAC '98 Proceedings of the 9th International Symposium on Algorithms and Computation
Fast Ray-Casting for Irregular Volumes
ISHPC '00 Proceedings of the Third International Symposium on High Performance Computing
Notes on Computational-space-based Ray-casting for Curvilinear Volumes
Dagstuhl '97, Scientific Visualization
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
Computational Geometry: Theory and Applications - Special issue: The European workshop on computational geometry -- CG01
Hardware-Based View-Independent Cell Projection
IEEE Transactions on Visualization and Computer Graphics
Cell projection of convex polyhedra
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction
VIS '95 Proceedings of the 6th conference on Visualization '95
IFS Fractal Interpolation for 2D and 3D Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
Four-dimensional views of 3D scalar fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
A scientific visualization renderer
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Isosurface Construction in Any Dimension Using Convex Hulls
IEEE Transactions on Visualization and Computer Graphics
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
Compatible Triangulations of Spatial Decompositions
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
A Fast High Accuracy Volume Renderer for Unstructured Data
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Volume Interval Segmentation and Rendering
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Texture-Encoded Tetrahedral Strips
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
3D ROAM for Scalable Volume Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
View-dependent tetrahedral meshing and rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Artifacts Caused by Simplicial Subdivision
IEEE Transactions on Visualization and Computer Graphics
Real-time GPU rendering of piecewise algebraic surfaces
ACM SIGGRAPH 2006 Papers
Real-time shell space rendering of volumetric geometry
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Segment-based tetrahedral meshing and rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
IEEE Transactions on Parallel and Distributed Systems
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Journal of Parallel and Distributed Computing
Scalable Hybrid Unstructured and Structured Grid Raycasting
IEEE Transactions on Visualization and Computer Graphics
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
ACM SIGGRAPH 2007 courses
Advanced interactive medical visualization on the GPU
Journal of Parallel and Distributed Computing
One-dimensional partitioning for heterogeneous systems: Theory and practice
Journal of Parallel and Distributed Computing
Extending the A-patch single sheet conditions to enable the tessellation of algebraics
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Visualization of grids conforming to geological structures: a topological approach
Computers & Geosciences
Sorting-free pre-integrated projected tetrahedra
Proceedings of the 2009 Workshop on Ultrascale Visualization
Vectorization of thick digital lines using Farey sequence and geometric refinement
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Level-of-detail rendering of large-scale irregular volume datasets using particles
Journal of Computer Science and Technology
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
GPU accelerated isosurface extraction on tetrahedral grids
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
MC slicing for volume rendering applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
The rendering of unstructured grids revisited
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
A hardware-assisted visibility-ordering algorithm with applications to volume rendering
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interactively visualizing procedurally encoded scalar fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Interactive volume rendering of unstructured grids with time-varying scalar fields
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Memory efficient GPU-based ray casting for unstructured volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Parallelizing the ZSWEEP algorithm for distributed-shared memory architectures
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hierarchichal perspective volume rendering using triangle fans
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Volumetric real-time particle-based representation of large unstructured tetrahedral polygon meshes
MeshMed'12 Proceedings of the 2012 international conference on Mesh Processing in Medical Image Analysis
Interactive rendering of volumetric data sets
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Hardware-assisted projected tetrahedra
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Efficient and adaptive rendering of 2-D continuous scatterplots
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Bivariate transfer functions on unstructured grids
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP
The Journal of Supercomputing
Interactive ray casting of geodesic grids
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
Hi-index | 0.00 |
One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent triangles. This method produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements. The method is best suited for display of smoothly-changing data.