Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A data model for scientific visualization with provisions for regular and irregular grids
VIS '91 Proceedings of the 2nd conference on Visualization '91
An architecture for a scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Visualizing Bose-Einstein Condensates
Computing in Science and Engineering
Simple, Fast, and Robust Ray Casting of Irregular Grids
Dagstuhl '97, Scientific Visualization
An architecture for a scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Fast ray traversal of tetrahedral and hexahedral meshes for direct volume rendering
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
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While scientific visualization systems share many requirements with other graphical applications, they also pose special requirements that make solutions based on standard rendering hardware or software not entirely satisfactory. This paper illustrates those requirements by describing the renderer used in a production scientific visualization system, Data Explorer [1].We begin by setting forth the requirements for a visualization renderer derived from our experiences. We then describe implementation techniques used to meet the requirements of parallelism, volume rendering of irregular data, clipping, and integration of rendering modalities. The renderer described is a software renderer, but it is hoped that the requirements and implementation described here might influence the design of future generations of rendering hardware.