Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization of Sparse Irregular Meshes
IEEE Computer Graphics and Applications
RAPID EXPLORATION OF CURVILINEAR GRIDS USING DIRECT VOLUME RENDERING
RAPID EXPLORATION OF CURVILINEAR GRIDS USING DIRECT VOLUME RENDERING
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
AN ANALYSIS OF APPROACHES TO RAY-TRACING CURVILINEAR GRIDS
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
A scientific visualization renderer
VIS '92 Proceedings of the 3rd conference on Visualization '92
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
Accelerated ray-casting for curvilinear volumes
Proceedings of the conference on Visualization '98
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Notes on Computational-space-based Ray-casting for Curvilinear Volumes
Dagstuhl '97, Scientific Visualization
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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Fast techniques for direct volume rendering over curvilinear grids (common to computational fluid dynamics and finite element analysis) are developed. Three new projection methods that use polygon-rendering hardware for speed are presented and compared with each other and with previous methods for tetrahedral grids and rectilinear grids. A simplified algorithm for visibility ordering, based on a combination of breadth-first and depth-first searches, is described. A new multi-pass blending method is described that reduces visual artifacts that are introduced by linear interpolation in hardware where exponential interpolation is needed. Visualization tools that permit rapid data banding and cycling through transfer functions, as well as region restriction, are described.