Computational geometry: an introduction
Computational geometry: an introduction
Light diffusion through clouds and haze
Computer Vision, Graphics, and Image Processing
Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Algorithms in combinatorial geometry
Algorithms in combinatorial geometry
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Polygonization of implicit surfaces
Computer Aided Geometric Design
Rendering volumetric data in molecular systems
Journal of Molecular Graphics
An acyclicity theorem for cell complexes in d dimensions
SCG '89 Proceedings of the fifth annual symposium on Computational geometry
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
The art of computer programming, volume 1 (3rd ed.): fundamental algorithms
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Controlled precision volume integration
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Sorting and hardware assisted rendering for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Hardware assisted volume rendering of unstructured grids by incremental slicing
Proceedings of the 1996 symposium on Volume visualization
Splitting a complex of convex polytopes in any dimension
Proceedings of the twelfth annual symposium on Computational geometry
Hierarchical and parallelizable direct volume rendering for irregular and multiple grids
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficient subdivision of finite-element datasets into consistent tetrahedra
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Edge preservation in volume rendering using splatting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
An exact interactive time visibility ordering algorithm for polyhedral cell complexes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Accelerated ray-casting for curvilinear volumes
Proceedings of the conference on Visualization '98
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
On-the-Fly rendering of losslessly compressed irregular volume data
Proceedings of the conference on Visualization '00
Isosurfacing in higher dimensions
Proceedings of the conference on Visualization '00
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
High-quality unstructured volume rendering on the PC platform
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
VIZARD II: a reconfigurable interactive volume rendering system
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
An out-of-core method for computing connectivities of large unstructured meshes
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Tetrahedral projection using vertex shaders
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Hardware-based view-independent cell projection
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
A two-step approach for interactive pre-integrated volume rendering of unstructured grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Simplicial subdivisions and sampling artifacts
Proceedings of the conference on Visualization '01
Cell-projection of cyclic meshes
Proceedings of the conference on Visualization '01
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
A case study on multiresolution visualization of local rainfall from weather radar measurements
Proceedings of the conference on Visualization '02
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Multiscale Model for Structure-Based Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
A High Accuracy Volume Renderer for Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Visualization for Climate Modeling
IEEE Computer Graphics and Applications
Out-Of-Core Rendering of Large, Unstructured Grids
IEEE Computer Graphics and Applications
Notes on Computational-space-based Ray-casting for Curvilinear Volumes
Dagstuhl '97, Scientific Visualization
Simple, Fast, and Robust Ray Casting of Irregular Grids
Dagstuhl '97, Scientific Visualization
Hardware-Based View-Independent Cell Projection
IEEE Transactions on Visualization and Computer Graphics
Integrating pre-integration into the shear-warp algorithm
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction
VIS '95 Proceedings of the 6th conference on Visualization '95
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
Visualizing wind velocities by advecting cloud textures
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Isosurface Construction in Any Dimension Using Convex Hulls
IEEE Transactions on Visualization and Computer Graphics
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data
IEEE Transactions on Visualization and Computer Graphics
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
A Fast High Accuracy Volume Renderer for Unstructured Data
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Volume Interval Segmentation and Rendering
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
View-dependent tetrahedral meshing and rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Artifacts Caused by Simplicial Subdivision
IEEE Transactions on Visualization and Computer Graphics
Geometry-guided computation of 3D electrostatics for large biomolecules
Computer Aided Geometric Design - Special issue: Applications of geometric modeling in the life sciences
Segment-based tetrahedral meshing and rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Geometry-guided computation of 3D electrostatics for large biomolecules
Computer Aided Geometric Design - Special issue: Applications of geometric modeling in the life sciences
Spatialized transfer functions
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
High-quality lighting and efficient pre-integration for volume rendering
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Interactively visualizing procedurally encoded scalar fields
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Pre-integrated volume rendering for multi-dimensional transfer functions
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Memory efficient GPU-based ray casting for unstructured volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hierarchichal perspective volume rendering using triangle fans
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Volume rendering for high dynamic range displays
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Simplification of unstructured tetrahedral meshes by point sampling
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Interactive ray casting of geodesic grids
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We present an algorithm for compositing a combination of density clouds and contour surfaces used to represent a scalar function on a 3-D volume subdivided into convex polyhedra. The scalar function is interpolated between values defined at the vertices, and the polyhedra are sorted in depth before compositing. For n tetrahedra comprising a Delaunay triangulation, this sorting can always be done in O(n) time. Since a Delaunay triangulation can be efficiently computed for scattered data points, this provides a method for visualizing such data sets. The integrals for opacity and visible intensity along a ray through a convex polyhedron are computed analytically, and this computation is coherent across the polyhedron's projected area.