The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Interactive direct volume rendering of curvilinear and unstructured data
Interactive direct volume rendering of curvilinear and unstructured data
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Parallel Volume Rendering on a Network of Workstations
IEEE Computer Graphics and Applications
Rasterizing Algebraic Curves and Surfaces
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Computer
Parallel implementation of volume rendering on Denali graphics systems
IPPS '95 Proceedings of the 9th International Symposium on Parallel Processing
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Flow volumes for interactive vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
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Interactive volume visualization of unstructured grid data is a much sought after, but as yet elusive, goal in many scientific visualization applications. We present an architecture that ean possibly bring this goal within reach. In this architecture we combine the recently identified method of using texture mapping for volume rendering[5, 2] with anti-aliased voxelization. We show how the proposed architecture can be implemented with simple extensions to existing high-end graphics systems, using the SGI Reality Engine as an example. The architecture has the advantage of providing both direct volume rendering and polygon based rendering at high performance levels on the same hardware platform. We present some simulation results that demonstrate the validity of our arehitecture.