Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
A fast shaded-polygon renderer
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Filtering by repeated integration
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Synthetic Image Generation with a Lens and Aperture Camera Model
ACM Transactions on Graphics (TOG)
The triangle processor and normal vector shader: a VLSI system for high performance graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A display system for the Stellar graphics supercomputer model GS1000
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
Modeling motion blur in computer-generated images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A scalable hardware render accelerator using a modified scanline algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive manipulation and display of surfaces in four dimensions
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Spatial anti-aliasing for animation sequences with spatio-temporal filtering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Reflection vector shading hardware
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Method of displaying optical effects within water using accumulation buffer
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Interactive full spectral rendering
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Computer graphics achievement award
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
VC-1: a scalable graphics computer with virtual local frame buffers
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Realizing OpenGL: two implementations of one architecture
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Applications of pixel textures in visualization and realistic image synthesis
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Z3: an economical hardware technique for high-quality antialiasing and transparency
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Efficient image-based methods for rendering soft shadows
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Single-pass full-screen hardware accelerated antialiasing
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
Fast perception-based depth of field rendering
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The SAGE graphics architecture
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
The Information Mural: A Technique for Displaying and Navigating Large Information Spaces
IEEE Transactions on Visualization and Computer Graphics
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Challenges of Virtual Set Technology
IEEE MultiMedia
Creating Realistic Scenes in Future Multimedia Systems
IEEE MultiMedia
IEEE Computer Graphics and Applications
Hardware-Assisted Polygon Antialiasing
IEEE Computer Graphics and Applications
Fast, low memory Z-buffering when performing medium-quality rendering
Journal of Graphics Tools
Exploiting Content Variation and Perception in Power-Aware 3D Graphics Rendering
PACS '00 Proceedings of the First International Workshop on Power-Aware Computer Systems-Revised Papers
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
Accurate display of tensor product isosurfaces
VIS '90 Proceedings of the 1st conference on Visualization '90
Interactive computation and visualization of fetch using standard computer graphics hardware
Proceedings of the 2003 ACM symposium on Applied computing
Footprint Area Sampled Texturing
IEEE Transactions on Visualization and Computer Graphics
Compressed multisampling for efficient hardware edge antialiasing
GI '04 Proceedings of the 2004 Graphics Interface Conference
GPU-accelerated high-quality hidden surface removal
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Emphasizing the area of interest using real-time shaders
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Packet-based whitted and distribution ray tracing
GI '07 Proceedings of Graphics Interface 2007
Stochastic rasterization using time-continuous triangles
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Accelerating real-time shading with reverse reprojection caching
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
ACM Transactions on Graphics (TOG)
Modern OpenGL: its design and evolution
ACM SIGGRAPH ASIA 2008 courses
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
ACM Transactions on Graphics (TOG)
Frequency analysis and sheared reconstruction for rendering motion blur
ACM SIGGRAPH 2009 papers
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
Beyond viewpoint: X3D camera nodes for digital cinematography
Proceedings of the 14th International Conference on 3D Web Technology
Data-parallel rasterization of micropolygons with defocus and motion blur
Proceedings of the Conference on High Performance Graphics 2009
Proceedings of the Conference on High Performance Graphics 2009
A directionally adaptive edge anti-aliasing filter
Proceedings of the Conference on High Performance Graphics 2009
Realistic Depth Blur for Images with Range Data
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Depth-of-field rendering with multiview synthesis
ACM SIGGRAPH Asia 2009 papers
RenderAnts: interactive Reyes rendering on GPUs
ACM SIGGRAPH Asia 2009 papers
Using blur to affect perceived distance and size
ACM Transactions on Graphics (TOG)
Micropolygon ray tracing with defocus and motion blur
ACM SIGGRAPH 2010 papers
Real-time lens blur effects and focus control
ACM SIGGRAPH 2010 papers
Vector graphic reference implementation for embedded system
SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
Photo-realistic depth-of-field effects synthesis based on real camera parameters
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Image-based refocusing by 3D filtering
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Technical Section: Real-time temporal shaping of high-speed video streams
Computers and Graphics
Space-time visual effects as a post-production process
Proceedings of the 1st international workshop on 3D video processing
Research on shadow map based shadow generation
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Exploiting temporal coherence in real-time rendering
ACM SIGGRAPH ASIA 2010 Courses
A lazy object-space shading architecture with decoupled sampling
Proceedings of the Conference on High Performance Graphics
Analytical motion blur rasterization with compression
Proceedings of the Conference on High Performance Graphics
Real-time stochastic rasterization on conventional GPU architectures
Proceedings of the Conference on High Performance Graphics
High-quality spatio-temporal rendering using semi-analytical visibility
ACM SIGGRAPH 2011 papers
Clipless dual-space bounds for faster stochastic rasterization
ACM SIGGRAPH 2011 papers
Decoupled sampling for graphics pipelines
ACM Transactions on Graphics (TOG)
Hierarchical stochastic motion blur rasterization
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Real-time motion effect enhancement based on fluid dynamics in figure animation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Development of a machining simulation system using the octree algorithm
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Multi-resolution depth-of-field rendering
ACM SIGGRAPH 2012 Posters
Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera model
Image and Vision Computing
Motion blur for textures by means of anisotropic filtering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Computer graphics optique optical superposition of projected computer graphics
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Design and novel uses of higher-dimensional rasterization
EGGH-HPG'12 Proceedings of the Fourth ACM SIGGRAPH / Eurographics conference on High-Performance Graphics
Shadow penumbras for complex objects by depth-dependent filtering of multi-layer depth images
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
An efficient massively parallel rasterization scheme for a high performance graphics system
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Single chip hardware support for rasterization and texture mapping
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Depth of field effects for interactive direct volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Accurate depth-of-field rendering using adaptive bilateral depth filtering
CVM'12 Proceedings of the First international conference on Computational Visual Media
k-d Darts: Sampling by k-dimensional flat searches
ACM Transactions on Graphics (TOG)
Layered depth-of-field rendering using color spreading
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A framework for applying the principles of depth perception to information visualization
ACM Transactions on Applied Perception (TAP)
Technical Section: Solving aliasing from shading with selective shader supersampling
Computers and Graphics
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This paper describes a system architecture that supports realtime generation of complex images, efficient generation of extremely high-quality images, and a smooth trade-off between the two.Based on the paradigm of integration, the architecture extends a state-of-the-art rendering system with an additional high-precision image buffer. This additional buffer, called the Accumulation Buffer, is used to integrate images that are rendered into the framebuffer. While originally conceived as a solution to the problem of aliasing, the Accumulation Buffer provides a general solution to the problems of motion blur and depth-of-field as well.Because the architecture is a direct extension of current workstation rendering technology, we begin by discussing the performance and quality characteristics of that technology. The problem of spatial aliasing is then discussed, and the Accumulation Buffer is shown to be a desirable solution. Finally the generality of the Accumulation Buffer is explored, concentrating on its application to the problems of motion blur, depth-of-field, and soft shadows.