The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
The Task Gallery: a 3D window manager
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Fundamentals of Computer Graphics
Fundamentals of Computer Graphics
How Optimal Depth Cue Integration Depends on the Task
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Information Visualization and Visual Data Mining
IEEE Transactions on Visualization and Computer Graphics
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
The structure of the information visualization design space
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
Feature congestion: a measure of display clutter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
Enhancing Depth Perception in Translucent Volumes
IEEE Transactions on Visualization and Computer Graphics
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
IEEE Transactions on Visualization and Computer Graphics
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications (Human Factors and Ergonomics Series)
Visualizing graphs in three dimensions
ACM Transactions on Applied Perception (TAP)
A color-based face tracking algorithm for enhancing interaction with mobile devices
The Visual Computer: International Journal of Computer Graphics - Special Issue on Cypberworlds'2009
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Dynamic adjustment of stereo display parameters
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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During the visualization of 3D content, using the depth cues selectively to support the design goals and enabling a user to perceive the spatial relationships between the objects are important concerns. In this novel solution, we automate this process by proposing a framework that determines important depth cues for the input scene and the rendering methods to provide these cues. While determining the importance of the cues, we consider the user's tasks and the scene's spatial layout. The importance of each depth cue is calculated using a fuzzy logic--based decision system. Then, suitable rendering methods that provide the important cues are selected by performing a cost-profit analysis on the rendering costs of the methods and their contribution to depth perception. Possible cue conflicts are considered and handled in the system. We also provide formal experimental studies designed for several visualization tasks. A statistical analysis of the experiments verifies the success of our framework.