UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Visual and perceptual issues in stereoscopic color displays
Stereo computer graphics
Visualization of three-dimensional structure during computer-aided design
International Journal of Human-Computer Interaction
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The effects of motion and stereopsis on three-dimensional visualization
International Journal of Human-Computer Studies
Data Fusion for Sensory Information Processing Systems
Data Fusion for Sensory Information Processing Systems
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
MPEG-4 based real-time shadows
Proceedings of the 12th annual ACM international conference on Multimedia
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Target motion analysis visualisation
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
Depth cues for augmented reality stakeout
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments
Real-Time Illustration of Vascular Structures
IEEE Transactions on Visualization and Computer Graphics
Enhancing Depth Perception in Translucent Volumes
IEEE Transactions on Visualization and Computer Graphics
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
SG'03 Proceedings of the 3rd international conference on Smart graphics
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extension de la norme ISO 9241-9 au pointage en 3D
23rd French Speaking Conference on Human-Computer Interaction
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Spatial cues in 3d visualization
Ambient Intelligence for Scientific Discovery
Fundamentals of stereoscopic 3d game design
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Visual community detection: an evaluation of 2d, 3d perspective and 3d stereoscopic displays
GD'11 Proceedings of the 19th international conference on Graph Drawing
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Interactive global light propagation in direct volume rendering using local piecewise integration
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Service fusion: an interactive 3D user interface
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Analysis of user requirements in interactive 3D video systems
Advances in Human-Computer Interaction
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for applying the principles of depth perception to information visualization
ACM Transactions on Applied Perception (TAP)
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Optimizing disparity for motion in depth
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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