Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
ACM Transactions on Computer-Human Interaction (TOCHI)
The Benefits of Statistical Visualization in an Immersive Environment
VR '99 Proceedings of the IEEE Virtual Reality
What Do You Think You're Doing? Measuring Perception in Fish Tank Virtual Reality
CGI '01 Proceedings of the International Conference on Computer Graphics
Immersive Well-Path Editing: Investigating the Added Value of Immersion
VR '04 Proceedings of the IEEE Virtual Reality 2004
The effect of stereoscopic viewing of a virtual space on a networked game using haptic media
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Proceedings of the 5th symposium on Applied perception in graphics and visualization
YouDash3D: exploring depth-based game mechanics and stereoscopic video in S3D gaming
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Service fusion: an interactive 3D user interface
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
A 3D UI for service multitasking in a 3D city map
Proceedings of the 24th Australian Computer-Human Interaction Conference
Perceiving layered information on 3D displays using binocular disparity
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
Immersive FPS games: user experience and performance
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Determining the relative benefits of pairing virtual reality displays with applications
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
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We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with commercial 3D stereo drivers and vision systems, we chose five modern titles focusing on racing, first and third person shooter, and sports game genres. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game experience pre-questionnaire was used to classify participants into beginner, intermediate, and advanced gameplay categories to ensure prior game experience did not bias the experiment. Our results indicate that although participants preferred playing in 3D stereo for the games we tested, it does not provide any significant advantage in overall user performance. In addition, users' learning rates were comparable in the 3D stereo display and 2D display cases.