Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
ACM Transactions on Computer-Human Interaction (TOCHI)
The effect of stereoscopic viewing of a virtual space on a networked game using haptic media
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Does Body Movement Engage You More in Digital Game Play? and Why?
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fundamentals of stereoscopic 3d game design
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Understanding user experience in stereoscopic 3D games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating and analyzing stereoscopic 3D graphical user interfaces in digital games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating performance benefits of head tracking in modern video games
Proceedings of the 1st symposium on Spatial user interaction
Stereoscopic egocentric distance perception: the impact of eye height and display devices
Proceedings of the ACM Symposium on Applied Perception
Optimizing disparity for motion in depth
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We present a study that investigates user performance benefits of playing video games using 3D motion controllers in 3D stereoscopic vision in comparison to monoscopic viewing. Using the PlayStation 3 game console coupled with the PlayStation Move Controller, we explored five different games that combine 3D stereo and 3D spatial interaction. For each game, quantitative and qualitative measures were taken to determine if users performed better and learned faster in the experimental group (3D stereo display) than in the control group (2D display). A game expertise pre-questionnaire was used to classify participants into beginners and expert game player categories to analyze a possible impact on performance differences. The results show two cases where the 3D stereo display did help participants perform significantly better than with a 2D display. For the first time, we can report a positive effect on gaming performance based on stereoscopic vision, although reserved to isolated tasks and depending on game expertise. We discuss the reasons behind these findings and provide recommendations for game designers who want to make use of 3D stereoscopic vision and 3D motion control to enhance game experiences.