Traffic Control of Haptic Media in Networked Virtual Environments
KMN '02 Proceedings of the IEEE Workshop on Knowledge Media Networking
A comparative survey of synchronization algorithms for continuous media in network environments
LCN '00 Proceedings of the 25th Annual IEEE Conference on Local Computer Networks
A synchronization mechanism for continuous media in multimedia communications
INFOCOM '95 Proceedings of the Fourteenth Annual Joint Conference of the IEEE Computer and Communication Societies (Vol. 3)-Volume - Volume 3
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Analysis of user requirements in interactive 3D video systems
Advances in Human-Computer Interaction
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This paper deals with a game in which a user moves an object in a virtual space using haptic media in distributed virtual environments. We make a comparison of the operationality of the game between stereoscopic viewing of the virtual space and normal (i.e., non-stereoscopic) viewing by experiment. We also clarify the relation between the effect of stereoscopic viewing and the deterioration in the operationality owing to the network delay and its jitter. In addition, we calculate the gain of stereoscopic viewing by using experimental results.