The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
A Study of Interactive 6 DOF Docking in a Computerized Virtual Environment
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
The effect of stereoscopic viewing of a virtual space on a networked game using haptic media
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Towards a General Model for Selection in Virtual Environments
3DUI '06 Proceedings of the 3D User Interfaces
Guidelines for 3D positioning techniques
Future Play '07 Proceedings of the 2007 conference on Future Play
Video browsing by direct manipulation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video object annotation, navigation, and composition
Proceedings of the 21st annual ACM symposium on User interface software and technology
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
Bimanual Interaction with Interscopic Multi-Touch Surfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
2d touching of 3d stereoscopic objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing at 3D targets in a stereo head-tracked virtual environment
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
User Requirements Elicitation of Stereoscopic 3D Video Interaction
ICMEW '12 Proceedings of the 2012 IEEE International Conference on Multimedia and Expo Workshops
Hi-index | 0.00 |
The recent development of three dimensional (3D) display technologies has resulted in a proliferation of 3D video production and broadcasting, attracting a lot of research into capture, compression and delivery of stereoscopic content. However, the predominant design practice of interactions with 3D video content has failed to address its differences and possibilities in comparison to the existing 2D video interactions. This paper presents a study of user requirements related to interaction with the stereoscopic 3D video. The study suggests that the change of view, zoom in/out, dynamic video browsing, and textual information are the most relevant interactions with stereoscopic 3D video. In addition, we identified a strong demand for object selection that resulted in a follow-up study of user preferences in 3D selection using virtual-hand and ray-casting metaphors. These results indicate that interaction modality affects users' decision of object selection in terms of chosen location in 3D, while user attitudes do not have significant impact. Furthermore, the ray-casting-based interaction modality using Wiimote can outperform the volume-based interaction modality using mouse and keyboard for object positioning accuracy.