Extension de la norme ISO 9241-9 au pointage en 3D
23rd French Speaking Conference on Human-Computer Interaction
A system for evaluating 3D pointing techniques
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Analysis of user requirements in interactive 3D video systems
Advances in Human-Computer Interaction
Binocular cursor: enabling selection on transparent displays troubled by binocular parallax
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointing at 3d target projections with one-eyed and stereo cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
Novel metrics for 3D remote pointing
Proceedings of the 1st symposium on Spatial user interaction
Up- and downwards motions in 3D pointing
Proceedings of the 1st symposium on Spatial user interaction
The wise cursor: assisted selection in 3D serious games
The Visual Computer: International Journal of Computer Graphics
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We present three experiments that systematically examine pointing tasks in fish tank VR using the ISO 9241-9 standard. All experiments used a tracked stylus for a both direct touch and ray-based technique. Mouse-based techniques were also studied. Our goal was to investigate means of comparing 2D and 3D pointing techniques. The first experiment used a 2D task constrained to the display surface, allowing direct validation against other 2D studies. The second experiment used targets stereoscopically presented above and parallel to the display, i.e., the same task, but without tactile feedback afforded by the screen. The third experiment used targets varying in all three dimensions. Results of these studies suggest that the conventional 2D formulation of Fitts' law works well for planar pointing tasks even without tactile feedback, and with stereo display. Fully 3D motions using the ray and mouse based techniques are less well modeled.